The group find Murf and an injured Gwyn, and Janeway activates a beacon to direct the team to the ship while defending it from the planet's attacks. After they spend most of the day traveling in circles due to the planet changing its terrain around them, Dal and Gwyn devise a solution together to navigate towards the ship using the stars. The Diviner and Drednok soon arrive, but the young crew are able to make it to the ship when the Diviner is tricked by the planet into thinking the ship is somewhere else. When he and Drednok return to their own ship, they pursue the Protostar but lose it when the young crew, including Gwyn, activates the special "proto-warp" function.
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